How do I destroy my characters Torso in a more complicated way? Serious answers please, this is for science.
--We begin by declaring a variable to store the character’s torso local torso = game.Players.LocalPlayer.Character.Torso --We then define a function which will be responsible for the actual deletion of the torso function deleteTorso() --We start by checking if the torso exists if torso then --We then use a for loop to loop through all the children of the torso for _, child in pairs(torso:GetChildren()) do --We check if the child is a Part or a Mesh if child:IsA("Part") or child:IsA("Mesh") then --If it is, we set its Parent to nil child.Parent = nil end end --We then use a recursive function to delete all descendants of the torso function deleteDescendants(parent) --We start by checking if the parent exists if parent then --We then use a for loop to loop through all the children of the parent for _, child in pairs(parent:GetChildren()) do --If the child is a Part or a Mesh we set its Parent to nil if child:IsA("Part") or child:IsA("Mesh") then child.Parent = nil end --We then call the recursive function on the child deleteDescendants(child) end end end --We call the recursive function on the torso deleteDescendants(torso) --We then set the torso’s Parent to nil torso.Parent = nil end end --We then call the deleteTorso() function deleteTorso()