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I'm making a super smash bros game but something isn't right. How to fix it?

Asked by 22 days ago

I'm adding the combat/knockback system. I made this script: function punched() script.Parent.Parent:WaitForChild("RightHand").Touched:Connect(function(hit) if hit.Parent.Humanoid ~= nil then local vf ="VectorForce") local at ="Attachment") vf.Parent = hit.Parent:WaitForChild("HumanoidRootPart") vf.Force =
script.Parent.Parent:WaitForChild("HumanoidRootPart").CFrame.LookVector * 500 at.Parent = vf.Parent vf.Attachment0 = at vf.RelativeTo = Enum.ActuatorRelativeTo.World hit.Parent.Humanoid.PlatformStand = true wait(0.1) hit.Parent.Humanoid.PlatformStand = false vf:Destroy() at:Destroy() script.Parent.ActivateScript.Enabled = true end end) end script.Parent.Punched.Event:Connect(punched) And here is the 2nd script: local canpunch = true function activated() if canpunch == true then canpunch = false script.Parent.Parent:WaitForChild("RightHand").CanTouch = false script.Parent.Punched:Fire() script.Enabled = false wait(0.5) canpunch = true script.Parent.Parent:WaitForChild("RightHand").CanTouch = true end end script.Parent.Activated:Connect(activated) I also added a BindableEvent called Punched But when I activate the tool it first works good, but after, when I touch a character even without activating the tool it still knocks the character back but with much more force. How to fix this?

Make sure you put code in code block by clicking the Lua icon 666_brithday 64 — 22d
Oh ok I am new in this scripting helpers Dadeyom 0 — 17d

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