I am trying to make a script that has 2 keybinds. 1 starts a timer that in this time slot the other can be pressed. I have it in a local script.
local player = script.Parent.Parent.Parent local char = player.Character local torso = char.Torso local going = false local timer = 0 local deb = false local mouse = player:GetMouse() function normaltorotate() torso.CFrame = torso.CFrame *CFrame.Angles(0,1,0) going = true print('rotated') torso.Anchored = true end function pulsedet() print('detonation') torso.Anchored = false end mouse.KeyDown:connect(function(rotate, pulse) if rotate == 'f' and not deb then deb = true normaltorotate() while going do if pulse == 'g' and going then pulsedet() end timer = timer+1 if timer >= 5 then timer = 0 beb = false torso.Anchored = false going = false end wait(.5) end end end)