This is what i've tried script in serverscriptservice
for i, v in pairs (game.Teams:WaitForChild("D"):GetPlayers()) do script.parent.parent.parent.StarterGui.ScreenGui.Enabled = true end
Team name is D Don't know what I am doing wrong?
I'm trying to say this respectfully but, in my opinion, what you're doing is entirely wrong.
First, you're enabling it in the
StarterGui, not the
PlayerGui of any user.
Second, you should always use
.Parent instead of
.parent, as far as I know it's a deprecated version of
Third, you should use a
LocalScript for something like this.
For example, put a
LocalScript in the
ScreenGui that you only want users in the team to see and try this:
local player = game.Players.LocalPlayer if player.Team == game.Teams.D then script.Parent.Enabled = true end
Or if you want it to automatically detect team changes you could use
:GetPropertyChangedSignal, for example:
local player = game.Players.LocalPlayer local function update() if player.Team == game.Teams.D then script.Parent.Enabled = true else script.Parent.Enabled = false -- Since I'm guessing you don't want players that aren't in that team to see this gui end end player:GetPropertyChangedSignal("Team"):Connect(update) -- To check whenever the team of the player changes update() -- To check once before it changes, since otherwise it would *only* check when a team changes