So what i want to do is making a script that cycles through a decal every time you press a button, also would like to have a button that goes back a decal every time you press it, so essentially like 2 buttons that can go forward or back a couple decals on a specific part. Thanks!
You can store all the decal textures in a table; cycle through them by getting the current index and incrementing it by 1 or -1.
local Decals = { "rbxasset://textures/SpawnLocation.png", -- Your decal textures here } local Decal = workspace.SpawnLocation.Decal -- Change to where your decal is located local CurrentIndex = 1 local function NextDecal(increment) local newIndex = CurrentIndex + increment if newIndex == 0 then newIndex = #Decals end -- If the new index is at the start of the table it will go to the end if newIndex > #Decals then newIndex = 1 end -- If the new index is greater than the size of the table (indicating that it has reached the end of the table), it will reset back to the start. local newDecal = Decals[newIndex] CurrentIndex = newIndex Decal.Texture = newDecal end script.Parent.Forward.MouseButton1Click:Connect(function() NextDecal(1) end) script.Parent.Backward.MouseButton1Click:Connect(function() NextDecal(-1) end)