What i mean by that is how do i check if a remote event that is fired from a server script can be checked if the remote event has ran. And if i can check that from another server script. Because the remote event is being fired to the client.
script.Parent.MouseClick:Connect(function() Highlight:Destroy() workspace.BendySFX:Play() game.ReplicatedStorage.PedestalItems.BendyDoll:FireAllClients() script.Parent.Parent:Destroy() end)
To do this, make another remote event, and make it fire when the client receives the event. Then make the event trigger the server script your using to try an see if the client event has been fired.
What I would do to check if remote event is working is put a script into serverscriptservice and in the script your going to want to print something that would shop up in your output log. Make sure you customize this script to work with your system script:
game.ReplicatedStorage.RemoteeventNAME.OnServerEvent:Connect(function() print("works") end)
Hope this helps!!
Essentially I don't think you can directly check it has been fired without firing a bindablevent to another server script at the same time you fire your remote event. Fire a bindable event under your remote event and then check in a server script when it has been fired. Lmk if you want more help.