the accessory spawns in but it falls through the baseplate and does not attach to the head.
local player = game.Players.LocalPlayer.Character local humanoid = player:WaitForChild("Humanoid") script.Parent.MouseButton1Click:Connect(function() local cmesh = Instance.new("CharacterMesh", player) cmesh.MeshId = 0 cmesh.BodyPart = "Torso" player.Shirt.ShirtTemplate = "rbxassetid://0" player.Pants.PantsTemplate = "rbxassetid://0" for i, v in pairs(player:GetDescendants()) do if v:IsA("Accessory") then v:Destroy() end end local hair = Instance.new("Accessory") hair.Name = "Hair" local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(1, 1, 1) handle.Parent = hair local HairAttachment = Instance.new("Attachment") HairAttachment.Name = "HairAttachment" HairAttachment.Position = Vector3.new(0.054, 7.18, -0.096) HairAttachment.Parent = handle local mesh = Instance.new("SpecialMesh") mesh.Name = "Mesh" mesh.Scale = Vector3.new(1, 1, 1) mesh.MeshId = "rbxassetid://0" mesh.TextureId = "http://www.roblox.com/asset/?id=0" mesh.Parent = handle humanoid:AddAccessory(hair) end)