So i have this script that plays the low health music when you get damaged, But for some reason if you regenerate health the music stops and plays the normal music but if you die the low health music dosent stop,
i also want to add music that plays after your death for 4 seconds then switch to normal music if you can do that
LocalScript:
local player = game.Players.LocalPlayer local char = player.CharacterAdded:Wait() local cam = game.Workspace.CurrentCamera while wait(0.2) do if char.Humanoid.Health <= 40 then game.Workspace.LowHealth.Playing = true game.Workspace.NormalHealth.Playing = false wait(4) else game.Lighting.ColorCorrection.Contrast = 0.2 game.Workspace.LowHealth.Playing = false game.Workspace.NormalHealth.Playing = true cam.FieldOfView = 100 end end player.CharacterAdded:Connect(function(character) char = character end)
When the character is added you have to reset the music and every thing you have I could not test this out so I hope it works
local player = game.Players.LocalPlayer local char = player.CharacterAdded:Wait() local cam = game.Workspace.CurrentCamera while wait(0.2) do if char.Humanoid.Health <= 40 then game.Workspace.LowHealth.Playing = true game.Workspace.NormalHealth.Playing = false wait(4) else game.Lighting.ColorCorrection.Contrast = 0.2 game.Workspace.LowHealth.Playing = false game.Workspace.NormalHealth.Playing = true cam.FieldOfView = 100 end end player.CharacterAdded:Connect(function(character) char = character game.Lighting.ColorCorrection.Contrast = 0.2 game.Workspace.LowHealth.Playing = false game.Workspace.NormalHealth.Playing = true cam.FieldOfView = 100 end)