Hello, i would like to know how i would check if a player or player's character got in contact with an explosion, because i'm currently trying to implement a gibbing system in my game.
explosion.Hit:Connect(function(part, distance) print("helo, my name is", part.Name, "i have been hit by explosion, very bad, the distance from me and the epicenter of the explosion was", distance, "studs, very bad") if part.Parent:FindFirstChildWhichIsA("Humanoid") then print("oh no player got in contact with explosion!!!!, player character:", part.Parent.Name) end end)