So i have been trying to make a door animation play when touched, i tried searching it up because i had no idea how to do it and all i could see were scripts on how to make the animation play for a humanoid instead of an object, but since i have to add code or my question will get deleted, i will add this:
local PlayerAnimationFeedback = {} local FeedbackAnimationTrack local ANIMATION_FADE = 0.3 local ANIMATION_ID = "rbxassetid://" function PlayerAnimationFeedback:LoadAnimation(humanoid) local FeedbackAnimation = Instance.new("Animation") FeedbackAnimation.AnimationId = ANIMATION_ID FeedbackAnimationTrack = humanoid:LoadAnimation(FeedbackAnimation) FeedbackAnimationTrack.Priority = Enum.AnimationPriority.Action FeedbackAnimation.Looped = true end function PlayerAnimationFeedback:PlayAnimation() FeedbackAnimationTrack:Play(ANIMATION_FADE) wait(FeedbackAnimationTrack.Length) end return PlayerAnimationFeedback
You have wrote that the ANIMATION__ID value is just the starting URL of an asset which is "rbxassetid://" but it must be followed with the ID of the number
You should try something liike this:
03 local PlrHits = {} 04 local ID= --whatever you want 05 function CreateTrack(IDanim,track) 06 track = nil 07 local animation = Instance.new("Animation",script) 08 animation.AnimationId = "rbxassetid://",ID 09 animation.Priority = Enum.AnimationPriority.Action 10 animation.Looped = true 11 track = humanoid:LoadAnimation(animation) 12 return track 13 end 14 15 local tracktoplay = CreateTrack(ID) 16 door.Touched:Connect(function(hit) 17 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= character and PlrHits[hit.Parent] == nil then 18 PlrHits[hit.Parent] = true 19 tracktoplay:Play() 20 wait(tracktoplay.Lenght) 21 PlrHits[hit.Parent] = nil 22 end 23 end)
I made it in way a way i never did before so i am not sure if it is going to work. I usually make it in 3 lines but since you started with a function, i decided to make it this way. If you want me to tell you the way i do it usually ask me c: