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How do I get the tangible number values out of my function?

Asked by 1 year ago
local textBoxA = script.Parent.RedValue
local textBoxB = script.Parent.GreenValue
local textBoxC = script.Parent.BlueValue



local function onFocusLost(enterPressed, _inputObject)
    if enterPressed then

    local textA = textBoxA.Text
    local textB = textBoxB.Text
    local textC = textBoxC.Text

        script.Parent.ImageLabel.ImageColor3 = Color3.fromRGB(textA,textB,textC)

    end
end

textBoxA.FocusLost:Connect(onFocusLost)
textBoxB.FocusLost:Connect(onFocusLost)
textBoxC.FocusLost:Connect(onFocusLost)


local RepStorageService = game:GetService("ReplicatedStorage")


local MoodLightingEvent = game.ReplicatedStorage:FindFirstChild("MoodLightEvent")

script.Parent.Execute.MouseButton1Click:Connect(function(textA,textB,textC)

    MoodLightingEvent:FireServer(textA,textB,textC)
    print("Server fired!")
end)

In this script I am attempting to pull the values out of the function called onFocusLost and parse them through the rest of script so they can be used in a remote event, problem is it returns the value in the function as nil, nil, nil whenever I do anything which I normally would assume would get the values out, such as a return.

I can not define the variables globally for the script simply because the textbox doesn't allow me too.

How can I get the values out of my function to pass them into my remote event?

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Answered by 1 year ago
Edited 1 year ago

Create another function to get the text of the textbox; you can then use return so you can use them outside the function.

local textBoxA = script.Parent.RedValue
local textBoxB = script.Parent.GreenValue
local textBoxC = script.Parent.BlueValue

local function GetText(textA, textB, textC)

    return textA.Text, textB.Text, textC.Text
end

local function onFocusLost(enterPressed, _inputObject)
    if enterPressed then

        local textA, textB, textC = GetText(textBoxA, textBoxB, textBoxC)

        script.Parent.ImageLabel.ImageColor3 = Color3.fromRGB(textA,textB,textC)
    end
end

textBoxA.FocusLost:Connect(onFocusLost)
textBoxB.FocusLost:Connect(onFocusLost)
textBoxC.FocusLost:Connect(onFocusLost)

local RepStorageService = game:GetService("ReplicatedStorage")

local MoodLightingEvent = game.ReplicatedStorage:FindFirstChild("MoodLightEvent")

script.Parent.Execute.MouseButton1Click:Connect(function()

    local textA, textB, textC = GetText(textBoxA, textBoxB, textBoxC)

    MoodLightingEvent:FireServer(textA,textB,textC)
    print("Server fired!")
end)
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