Is it Possible to Detect Terrain Water using something or using a Ray? If you can, Can you show how to do it? (Thanks in Advance)
Edit: Thanks for anybody trying to Answer this but found a soultion now
local ray = Ray.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.CFrame:vectorToWorldSpace(Vector3.new(0, -5, 0)) ) local hit, position, normal, material = workspace:FindPartOnRay(ray,char) if material == Enum.Material.Water then warn("In Water") end