Ello Developers!
I have no fu[Censored]king reason why the hell the script decided to not follow It, I am making a FE Game and the Issue Is where If you where to press right mouse key to aim It, It does nothing and just gives me that stupid error, Its a local script In StarterPlayerFolder btw, I am following this tutorial: https://www.youtube.com/watch?v=I2b4BcP6pUA
(Also, Main Is a part In Line 56)
local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = game.Workspace.CurrentCamera local aimCFrame = CFrame.new() local Frameworks = { Inventory = { "XLS Mark" }; module = nil; viewmodel = nil; CurrentWeapon = 1; } function loadSlot(Item) local viewModelFolder = game.ReplicatedStorage.ViewModels local moduleFolder = game.ReplicatedStorage.Modules for i,v in pairs(Camera:GetChildren()) do if v:IsA("Model") then v:Destroy() end end if moduleFolder:FindFirstChild(Item) then Frameworks.module = require(moduleFolder:FindFirstChild(Item)) if viewModelFolder:FindFirstChild(Item) then Frameworks.viewmodel = viewModelFolder:FindFirstChild(Item):Clone() Frameworks.viewmodel.Parent = Camera end end end RunService.RenderStepped:Connect(function() for i,v in pairs(Camera:GetChildren()) do if v:IsA("Model") then v:PivotTo(Camera.CFrame * aimCFrame) end end end) loadSlot(Frameworks.Inventory[1]) UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.One then if Frameworks.CurrentWeapon ~= 1 then loadSlot(Frameworks.Inventory[1]) Frameworks.CurrentWeapon = 1 end end if input.UserInputType == Enum.UserInputType.MouseButton2 then local offset = Frameworks.viewmodel.Main.CFrame:ToObjectSpace(Frameworks.viewmodel.PrimaryPart.CFrame) aimCFrame = aimCFrame:Lerp(offset, .1) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 then print("User stop firing") end end)