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why isnt the second chest opening?

Asked by 1 year ago

why isnt the second chest opening?

local Chests = {game.Workspace.Chests.Chest1, game.Workspace.Chests.Chest2}
local OpenChests = {game.ServerStorage.Chests.Game.OpenChest1, game.ServerStorage.Chests.Game.OpenChest1}

Chests[1].KeyHole.ClickDetector.MouseClick:Connect(function()
    Chests[1]:Destroy()
    OpenChests[1]:Clone().Parent = game.Workspace
    table.remove(Chests, 1)
    table.remove(OpenChests, 1)
    print(Chests[1])
end)
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Move Chests[1]:Destroy() to line 09 9mze 193 — 1y
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That didn't work, it destroyed the wrong one because it its removing 1 from the list and the list shifts over. so 2 becomes 1 and 3 becomes 2 ect... oligamingthebest 9 — 1y

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Answered by
wf_sh 15
1 year ago
local OpenChests = {game.ServerStorage.Chests.Game.OpenChest1, game.ServerStorage.Chests.Game.OpenChest1}

Chest2 is not within your OpenChest table

Chests[1].KeyHole.ClickDetector.MouseClick:Connect(function()
    Chests[1]:Destroy()

Furthermore, you are only listening for the keyhole of the first chest to be clicked, of which is automatically disconnected once it's opened since you destroy the object anyway.

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