Hello Developers!
As the title says, I made this round system, the problem Is that the GUI text Isn't changing
local GameTimer = 180 ---How long the round should be local IntermissionTimer = 25 --- How long Intermission should be local StartUpTimer = 3 ---How long will the player get ready before the round starts local GUIMadeHint = game:GetService("StarterGui").TimerAndMessages local HintText = GUIMadeHint.Hint.HintText local Maps = { ---All maps--- game:GetService("ReplicatedStorage").Maps["Old SFOTH Map"] } local function GameProgress() StartUpTimer = 3 HintText.Text = "ROUND STARTING IN "..StartUpTimer --[[ local GetReadyText = Instance.new("Hint") GetReadyText.Parent = game:GetService("StarterGui").HintsAndMesages GetReadyText.Text = "ROUND STARTING IN "..StartUpTimer ]] while StartUpTimer > 0 do wait(1) StartUpTimer -= 1 HintText.Text = "ROUND STARTING IN "..StartUpTimer end GameTimer = 180 HintText.Text = GameTimer.." Before round ends" --GetReadyText.Text = GameTimer.." Before round ends" while GameTimer > 0 do wait(1) GameTimer -= 1 HintText.Text = GameTimer.." Before round ends" end --game:GetService("Debris"):AddItem(GetReadyText,0) end local function GameEnded() HintText.Text = "GAME OVER!" --[[ local GameOverText = Instance.new("Hint") game:GetService("Debris"):AddItem(GameOverText,3) GameOverText.Parent = game:GetService("StarterGui").HintsAndMesages GameOverText.Text = "GAME OVER!" ]] wait(5) local MapFolder = game.Workspace.CurrentMap:GetChildren() for _, Map in ipairs(MapFolder) do if Map:IsA("Model") then Map:Destroy() end end end local function Intermission() IntermissionTimer = 25 HintText.Text = "Next round starting In "..IntermissionTimer --[[ local IntermissionText = Instance.new("Hint") IntermissionText.Parent = game:GetService("StarterGui").HintsAndMesages IntermissionText.Text = "Next round starting In "..IntermissionTimer ]] while IntermissionTimer > 0 do wait(1) IntermissionTimer -=1 HintText.Text = "Next round starting In "..IntermissionTimer end --game:GetService("Debris"):AddItem(IntermissionText,0) end local function GameStarting() local SelectedMap = Maps[math.random(1,#Maps)] SelectedMap.Parent = game.Workspace.CurrentMap HintText.Text = "MAP CHOSEN: "..SelectedMap.Name --[[ local MapChoosenText = Instance.new("Message") MapChoosenText.Parent = game:GetService("StarterGui").HintsAndMesages MapChoosenText.Text = "MAP CHOOSEN: "..SelectedMap.Name ]] wait(3) --game:GetService("Debris"):AddItem(MapChoosenText,0) end while true do GameEnded() Intermission() GameStarting() GameProgress() end
You need to get the GUI objects from the player's PlayerGui.
When the player joins the game, all of the contents inside of the StarterGui service will be copied over to the player's PlayerGui.