Time script/round system
-- Round Variable local roundLength = 270 local intermissionLength = 15 local InRound = game.ReplicatedStorage.InRound local LobbySpawn = game.Workspace.LobbyFloor local BorderPart = game.Workspace.Walls.BorderPart local Status = game.ReplicatedStorage.Status local TMF = require(script.TFM) local reset = game.ReplicatedStorage.Reset InRound.Changed:Connect(function() task.wait(1) if InRound.Value == true then BorderPart.Transparency = 1 BorderPart.CanCollide = false BorderPart.SurfaceGui.TextLabel.Visible = false else BorderPart.Transparency = 0.2 BorderPart.CanCollide = true BorderPart.SurfaceGui.TextLabel.Visible = true for _, v in pairs(game.Players:GetChildren()) do local char = v.Character char.HumanoidRootPart.CFrame = LobbySpawn.CFrame end end end) local function roundTimer() while wait() do for i = intermissionLength, 1, -1 do InRound.Value = false wait(1) Status.Value = "Intermission: ".. i .. " seconds left!" end for i = roundLength, 1, -1 do local convers = TMF:Convert(i, "Default", false) InRound.Value = true wait(1) Status.Value = convers end end end spawn(roundTimer)
the part script
local part = script.Parent local part2 = game.Workspace.LobbyFloor local sht = part.ToAddWins local shp = part.ToAddMoney local Status = game.ReplicatedStorage.Status local InRound = game.ReplicatedStorage.InRound local reset = game.ReplicatedStorage.Reset part.Touched:Connect(function(hit) local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) for _, players in pairs(game.Players:GetChildren()) do players.Character.HumanoidRootPart.CFrame = part2.CFrame end reset.Value = true player:WaitForChild("leaderstats").Wins.Value += sht.Value player:WaitForChild("leaderstats").Cash.Value += shp.Value end)
when i try to do if the value true it will "intermission" and if the value false it will do "game time" but it doesn't work.