local StarterGui = game:GetService("StarterGui"):WaitForChild("TimerGui").TimerDisplay local part = game.Workspace.Walls:FindFirstChild("BorderPart") local roundLeg = 270 local intermessionLength = 10 local inRound = game.ReplicatedStorage.InRound local Status = game.ReplicatedStorage.Status local player = game.Players.LocalPlayer local lobby = game.Workspace:WaitForChild("Floor") inRound.Changed:Connect(function() wait(1) if inRound.Value == true then part.Transparency = 1 part.CanCollide = false part.SurfaceGui.TextLabel.Visible = false else part.Transparency = 0.2 part.CanCollide = true part.SurfaceGui.TextLabel.Visible = true for _, v in pairs(game.Players:GetChildren()) do local char = v.Character char.HumanoidRootPart.CFrame = lobby.CFrame end end end) local function roundTimer() while wait() do for i = intermessionLength, 1, -1 do inRound.Value = false wait(1) Status.Value = "Intermission: ".. i .." seconds left!" end for i = roundLeg, 1, -1 do inRound.Value = true wait(1) Status.Value = i end end end spawn(roundTimer)
i tried all tutorials on yt but it only makes it worse
You could divide the timer by 60 seconds (which is equal to a minute) and use the modulus operator (basically gets the remainder in division) to get the seconds.
local StarterGui = game:GetService("StarterGui"):WaitForChild("TimerGui").TimerDisplay local part = game.Workspace.Walls:FindFirstChild("BorderPart") local roundLeg = 270 local intermessionLength = 10 local inRound = game.ReplicatedStorage.InRound local Status = game.ReplicatedStorage.Status local player = game.Players.LocalPlayer local lobby = game.Workspace:WaitForChild("Floor") inRound:GetPropertyChangedSignal("Value"):Connect(function() task.wait(1) if inRound.Value == true then part.Transparency = 1 part.CanCollide = false part.SurfaceGui.TextLabel.Visible = false else part.Transparency = 0.2 part.CanCollide = true part.SurfaceGui.TextLabel.Visible = true for _, v in pairs(game.Players:GetPlayers()) do local char = v.Character or v.CharacterAdded:Wait() char:PivotTo(lobby:GetPivot()) end end end) local function roundTimer() while task.wait() do for i = intermessionLength, 1, -1 do inRound.Value = false task.wait(1) local secondsToMinutes = math.floor(i/60) local getRemainingSeconds = i % 60 -- or (i - (secondsToMinutes * 60)) local timerFormat = "%i:i" Status.Value = "Intermission: ".. string.format(timerFormat, secondsToMinutes, getRemainingSeconds) .." left!" end for i = roundLeg, 1, -1 do inRound.Value = true task.wait(1) Status.Value = i end end end task.spawn(roundTimer)
In line 34, replace the string with "%i:% 0 2i"
without the spaces.