I Make My Own Sonic's Boost But Have's Don't Working
Problem: InputEnded Sometimes Can't Execute
Example: (http://www.youtube.com/watch?v=VcCIbcnKsbg)
I Need Help, Because I'm Beginner & I Don't Know Much Scripting
My Boost Script:
local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer local char = player.Character local humanoid = char:WaitForChild("Humanoid") local sound1 = char:WaitForChild("Torso").SoundGroup.Sound1 local sound2 = char:WaitForChild("Torso").SoundGroup.Sound2 local sound3 = char:WaitForChild("Torso").SoundGroup.Sound3 local sound4 = char:WaitForChild("Torso").SoundGroup.Sound4 local RunService = game:GetService("RunService") uis.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift and humanoid.WalkSpeed == 50 then mo = char:WaitForChild("Mo") mo.Disabled = true char.Humanoid.WalkSpeed = 300 local blur = game.Lighting.Blur blur.Size = 10 local bloom = game.Lighting.Bloom bloom.Threshold = 0.8 bloom.Size = 56 sound1:Play() sound2:Play() sound3:Play() sound4:Play() game.Workspace.Camera.FieldOfView = 80 gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) local image = Instance.new("ImageLabel",gui) gui.Name = "Effect" gui.Enabled = false image.Name = "Wave" image.Image = "rbxassetid://11528455881" image.BackgroundTransparency = 1 image.ImageTransparency = 0.3 image.Size = UDim2.new(0.09,0,0.15,0) image.Position = UDim2.new(0.444,0,0.404,0) gui.Enabled = true image:TweenSizeAndPosition( UDim2.new(1.727, 0,2.879, 0), UDim2.new(-0.364, 0,-0.94, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 0.3, false ) wait(0.05) game.Workspace.Camera.FieldOfView = 90 wait(0.05) game.Workspace.Camera.FieldOfView = 100 wait(0.01) bloom.Threshold = 2 bloom.Size = 24 wait(0.105) blur.Size = 0 end end) uis.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then if humanoid.MoveDirection.Magnitude == 0 then mo.Disabled = false char.Humanoid.WalkSpeed = 50 sound1:Stop() sound2:Stop() sound3:Stop() sound4:Stop() game.Workspace.Camera.FieldOfView = 100 wait(0.001) game.Workspace.Camera.FieldOfView = 95 wait(0.001) game.Workspace.Camera.FieldOfView = 90 wait(0.001) game.Workspace.Camera.FieldOfView = 85 wait(0.001) game.Workspace.Camera.FieldOfView = 80 wait(0.001) game.Workspace.Camera.FieldOfView = 75 wait(0.001) game.Workspace.Camera.FieldOfView = 70 char.Humanoid.WalkSpeed = 50 gui:Destroy() end end end)
Momentum Script (Don't Mine) = Variable: Mo
local MaxSpeed = 50 local Multiplier = 1.07 local BaseSpeed = 2 while true do wait() if script.Parent.Humanoid.MoveDirection == Vector3.new(0, 0, 0) then script.Parent.Humanoid.WalkSpeed = BaseSpeed else script.Parent.Humanoid.WalkSpeed = script.Parent.Humanoid.WalkSpeed * Multiplier if script.Parent.Humanoid.WalkSpeed >= MaxSpeed + 1 then script.Parent.Humanoid.WalkSpeed = MaxSpeed end end end
Bye.r