Why are zombies not spawning again after i kill them, i originally used the Destroy(), but it still did not work
they need to respawn a second time, please help
After the first night, they do not respawn after the second night
local LightingService = game:GetService("Lighting") local TIME_DAY = 6 -- hour of night local TIME_NIGHT = 18 -- hour of spawn local zombiesActive = false -- This is our debounce --------------------------------------------------------------------------------- local ZombieT1Copy = game.ServerStorage.T1_Group1:Clone() --PART TO CLONE local ZombieT1Group2Copy = game.ServerStorage.T1_Group2:Clone() local ZombieT1Group3Copy = game.ServerStorage.T1_Group3:Clone() local Zombie_001 = game.ServerStorage.T1_Group1 local ZombieFolder1 = game.Workspace.WorkspaceEnemys.T1_Midnight_G1 local ZombieFolder2 = game.Workspace.WorkspaceEnemys.T1_Midnight_G2 local ZombieFolder3 = game.Workspace.WorkspaceEnemys.T1_Midnight_G3 ------------------------------------------------------------------------------------------------- local function ClockTimeChanged() local newClockTime = LightingService.ClockTime if zombiesActive then -- If zombies are out check if the ClockTime is day. if (newClockTime >= TIME_DAY and newClockTime < TIME_NIGHT) then zombiesActive = false -- kill zombie ??? ZombieFolder1:ClearAllChildren() ZombieFolder2:ClearAllChildren() ZombieFolder3:ClearAllChildren() end elseif (newClockTime >= TIME_NIGHT or (newClockTime > 0 and newClockTime < TIME_DAY)) then -- If zombies aren't spawned, we check if the ClockTime is night to spawn them. zombiesActive = true -- spawn zombie ZombieT1Copy.Parent = game.workspace.WorkspaceEnemys.T1_Midnight_G1 ZombieT1Group2Copy.Parent = game.workspace.WorkspaceEnemys.T1_Midnight_G2 ZombieT1Group3Copy.Parent = game.workspace.WorkspaceEnemys.T1_Midnight_G3 end end LightingService:GetPropertyChangedSignal("ClockTime"):Connect(ClockTimeChanged) -- ---- ClonedT1.Position = Vector3.new(123, 123, 123) -- position to use later
THEY NEED TO RESPAWN INFINITLY!