This is my script, how would I implement to make them spawn in the folder in workspace? I have been trying to do this for hours. And to obviously kill them after...
local LightingService = game:GetService("Lighting") local TIME_DAY = 6 -- hour of night local TIME_NIGHT = 18 -- hour of spawn local zombiesActive = false -- This is our debounce --------------------------------------------------------------------------------- local ZombieT1 = game.ServerStorage.EnemyStore.T1.T1_Group1 -- PART TO CLONE local ClonedT1 = ZombieT1:Clone() -- cloned part ClonedT1.Name = "T1-NoRespawnMidnight" ------------------------------------------------------------------------------------------------- local function ClockTimeChanged() local newClockTime = LightingService.ClockTime if zombiesActive then -- If zombies are out check if the ClockTime is day. if (newClockTime >= TIME_DAY and newClockTime < TIME_NIGHT) then zombiesActive = false -- kill zombie ??? ZombieT1:Destroy() end elseif (newClockTime >= TIME_NIGHT or (newClockTime > 0 and newClockTime < TIME_DAY)) then -- If zombies aren't spawned, we check if the ClockTime is night to spawn them. zombiesActive = true -- spawn zombie ClonedT1.Parent = game.Workspace.WorkspaceEnemys.T1_Midnight_G1 end end LightingService:GetPropertyChangedSignal("ClockTime"):Connect(ClockTimeChanged) --