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How do I make my code go to a different line at some point of the code?

Asked by 1 year ago
Edited 1 year ago

So I have my code all written and there is one last thing I need. I need it so that at the end of my code I want it to go to a different line.

~~~~~~~~~~~~~~~~~``
local Plr = game.Players.PlayerAdded:Wait()
local InOut = Instance.new("BoolValue")
InOut.Name = "InOut"
InOut.Value = false
InOut.Parent = Plr

while true do local mapclone = game.ReplicatedStorage["Hex's"]:Clone() mapclone.Parent = workspace local status = game.ReplicatedStorage.Status local inter = game.ReplicatedStorage.Intermission status.Value = "Time until next round: " inter.Value = 30 repeat inter.Value -= 1 wait(1) until inter.Value == 0 local Josh = game.ReplicatedStorage.Spawn:Clone() Josh.Parent = workspace for i, plr in pairs(game.Players:GetPlayers()) do local Character = plr.Character if Character then Character.HumanoidRootPart.Position = Josh.SpawnPoint.Position plr.Character.Humanoid.WalkSpeed = 0 InOut.Value = true end end

status.Value = ""
inter.Value = 3
wait(1)
inter.Value = 2
wait(1)
inter.Value = 1
wait(1)
inter.Value = ""
status.Value = "Go!"
game.ReplicatedStorage.GameStarted.Value = true
wait(1)
game.ReplicatedStorage.PlayersInRound.Value = #game.Players:GetChildren()
status.Value = ""
inter.Value = ""
Josh:Destroy()
Plr.Character.Humanoid.WalkSpeed = 16
wait(10)
if game.ReplicatedStorage.PlayersInRound.Value == 1 or game.ReplicatedStorage.PlayersInRound.Value == 0 then
    Plr.Character.HumanoidRootPart.Anchored = true
    Plr.PlayerGui.RoundOver.RoundOver:TweenPosition(UDim2.new(-0.4, 0,0.434, 0))
    wait(3)
    Plr.PlayerGui.RoundOver.RoundOver:TweenPosition(UDim2.new(-2.17, 0,0.434, 0))
    Plr.Character.HumanoidRootPart.Anchored = false
    Plr.PlayerGui.RoundOver.RoundOver.Position = UDim2.new(2, 0,0.434, 0)
    wait(1)
    game.ReplicatedStorage.GameStarted.Value = false
    for i, plr in pairs(game.Players:GetPlayers()) do
        local Character = plr.Character
        if Character then
            local spawnpoint = game.ReplicatedStorage.ReturnSpawn:Clone()
            spawnpoint.Parent = workspace
            Character.HumanoidRootPart.Position = spawnpoint.Position
            spawnpoint:Destroy()
            game.ReplicatedStorage.AddCash:FireAllClients()
            end
        end
    -- here I want it to go to line 7
end
        mapclone:Destroy()
game.ReplicatedStorage.PlayersInRound.Value = 0
end

~~~~~~~~~~~~~~~~~``

read the comment and try to help if you can! Thanks.

0
someone try to fix the code format masilasi2008 10 — 1y
0
we can't fix the format for you, please fix it Kingu_Criminal 205 — 1y

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