elseif moveused == "Create" then local rightArm = Player.Character:FindFirstChild("Right Arm") local pOrb = ServerStorage.initialPortal:Clone() local p1 = pOrb.Attachment.Glow local p2 = pOrb.Attachment.Outline local p3 = pOrb.Attachment.Rays local p4 = pOrb.Attachment.Shadow local weld = Instance.new("WeldConstraint") pOrb.Parent = rightArm weld.Parent = rightArm weld.Part0 = rightArm weld.Part1 = pOrb pOrb.Position = transport print("RAP:", transport) print("RAR:", detected) print("TAP:", previous) task.wait(.12) p1.Enabled = true p2.Enabled = true p3.Enabled = true p4.Enabled = true
Above is a portion of my script in which one of the abilities is supposed to have an orb appear ahead of the player's right hand. However, whenever used, the particle will rarely appear within the right arm (where I need it to be in the first place) and often appears outside of the right arm. I don't know if the way I'm doing this might be an inefficient way, or if there's something I'm missing here.
FYI, "transport" refers to "rightArm.Position"
if globalCD == true then globalCD = false Player.Character.Humanoid.WalkSpeed = 0 slam:Play() Remote:FireServer("Create", rightArm.Position, rightArm.Rotation, Player.Character.Torso.Position) task.wait(2) Player.Character.Humanoid.WalkSpeed = 16 task.wait(3) globalCD = true