local CashButtonsFolder = game.Workspace.CashButtons local Players = game:GetService("Players") game.ServerScriptService:WaitForChild("Values") Players.PlayerAdded:Connect(function(player) player:WaitForChild("playerstats") for _, v in pairs(CashButtonsFolder:GetChildren()) do if v:IsA("BasePart") then v.Touched:Connect(function(touching) task.wait() local player = Players:GetPlayerFromCharacter(touching.Parent) local Cash = player.playerstats.Cash local Multiplier = player.playerstats.Multiplier local Rebirth = player.playerstats.Rebirths local Metal = player.playerstats.Metal local Cost = v.Cost local Multi = v.Multi local NewValue local CashVal local MetalMultiplier = Metal.Value/2 + 1 -- 1 metal = 1.5x multiplier, 2 metal = 2x multiplier, etc. db = true while db do task.wait() local humanoid = touching.Parent:FindFirstChild("Humanoid") if db then db = false if humanoid and humanoid.MoveDirection == Vector3.new(0, 0, 0) and Cash.Value >= Cost.Value then db = false db = false CashVal = Cash.Value - Cost.Value Cash.Value = CashVal print("detected") NewValue = Multiplier.Value + Multi.Value * (Rebirth.Value + 1) * MetalMultiplier Multiplier.Value = NewValue wait(1) db = true end end end end) end end end)
Please help, I don't know what to do
Player is supposed to be touching a button, and while they touch that button they will gain stats accordingly, but I want it to be in intervals so it's not all at once.