Hello Developers!
I've made a ragdoll part, basically, when you touch the ragdoll part, you will as the name suggest, ragdoll for three seconds before getting up, the Issues are:
(Also If your wondering, how the ragdoll part works Is that there Is a script that whenever the player touches the part, a script Inside the said script gets cloned and enabled)
Script:
local NPC = script.Parent if script.Enabled == true then wait(0.1) NPC.Humanoid.PlatformStand = true NPC.Humanoid.BreakJointsOnDeath = false for _, v in pairs(NPC:GetDescendants()) do if v:IsA("Motor6D") then local Attachment0, Attachment1 = Instance.new("Attachment"), Instance.new("Attachment") game:GetService("Debris"):AddItem(Attachment0,10) game:GetService("Debris"):AddItem(Attachment1,10) Attachment0.CFrame = v.C0 Attachment1.CFrame = v.C1 Attachment0.Parent = v.Part0 Attachment1.Parent = v.Part1 local BallSocketConstraint = Instance.new("BallSocketConstraint") game:GetService("Debris"):AddItem(BallSocketConstraint,10) BallSocketConstraint.Attachment0 = Attachment0 BallSocketConstraint.Attachment1 = Attachment1 BallSocketConstraint.Parent = v.Parent v.Enabled = false wait(3) game:GetService("Debris"):AddItem(Attachment0,0) game:GetService("Debris"):AddItem(Attachment1,0) game:GetService("Debris"):AddItem(BallSocketConstraint,0) v.Enabled = true NPC.Humanoid.BreakJointsOnDeath = true NPC.HumanoidRootPart.CanCollide = true NPC.Humanoid.PlatformStand = false end NPC.HumanoidRootPart.CanCollide = false end end