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How would I do sanity checks with a placement system that uses models?

Asked by 2 years ago

So I have a system which allows players to resize the models

Now the Problem

HOW WOULD I DO SANITY CHECKS ONTO THE MODEL

Do I trust the players model from the client that they resized ENTIRELY?

I was thinking of something like

Player sends a model to the server ---->>>> Server checks if that model from the client is under a folder

so like

Client Side

RemoteEvent:FireServer(ModelToResize)



RemoteEvent.OnServerEvent:Connect(function(Player, ModelBeingResized) if ModelBeingResized.Parent == PlayerFolder then --Resize it end end)

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Answered by 2 years ago

I would suggest that you add a check that checks if the model is sized larger than its largest allowed size. Also, I would suggest that the models exist in Replicated Storage, and both the client and server just pull from there, so that the client doesn't end up sending a model that shouldn't be there. You could implement this by sending the name of the model, and the size it should be resized to, instead of the entire model.

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Thing is Models do not have any size, Overseer_Prince 188 — 2y
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you would use the same methods and data you are using to resize the models on the client side sergeant_ranger 184 — 2y
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