Ello Developers!
I have a Issue, the Issue Is this script, basically, when the script Is enabled, I want all the tools on the player to go to a folder Inside of ReplicatedStorage, kinda like a tool debounce, and after a second, all weapons go back to Its owner, the problem for some reason Is:
Script:
local NPC = script.Parent if script.Enabled == true then local NPCWeaponsCheck = NPC:GetChildren() for _, Weapons in ipairs(NPCWeaponsCheck) do if Weapons:IsA("Tool") then Weapons.Parent = game:GetService("ReplicatedStorage").StorageForMoves end end local POW = NPC.Humanoid:WaitForChild("Animator"):LoadAnimation(NPC.Smash) POW:Play() local OriginalSpeed = Instance.new("NumberValue",NPC) game:GetService("Debris"):AddItem(OriginalSpeed,5) local OriginalJumpPower = Instance.new("NumberValue",NPC) game:GetService("Debris"):AddItem(OriginalJumpPower,5) OriginalSpeed.Value = NPC.Humanoid.WalkSpeed OriginalJumpPower.Value = NPC.Humanoid.JumpPower NPC.Humanoid.WalkSpeed = 0 NPC.Humanoid.JumpPower = 120 wait(0.20) local CanDamage = true script.SmashGround:Play() script.Flying:Play() NPC.Humanoid.Jump = true NPC.Humanoid.WalkSpeed = 50 local Pound = game:GetService("ReplicatedStorage").Smash:Clone() game:GetService("Debris"):AddItem(Pound,5) Pound.Parent = game.Workspace Pound.Position = NPC.Torso.Position Pound.Position = Pound.Position + Vector3.new(0,-1,0) Pound.Size = Vector3.new(1,1,1) Pound.BrickColor = BrickColor.White() Pound.Material = Enum.Material.Plastic local TweenProperty = { Size = Pound.Size + Vector3.new(25,0.3,25), Transparency = 1 } local Tweeninfo = TweenInfo.new( 1, Enum.EasingStyle.Circular, Enum.EasingDirection.InOut, 0, false, 0 ) local Tween = game:GetService("TweenService"):Create(Pound,Tweeninfo,TweenProperty) Tween:Play() Pound.Touched:Connect(function(hit) local humanoid = hit.Parent:WaitForChild("Humanoid") if humanoid ~= NPC.Humanoid and CanDamage == true then humanoid:TakeDamage(30) CanDamage = false wait(.05) CanDamage = true end end) wait(1) game:GetService("Debris"):AddItem(Pound,0) NPC.Humanoid.WalkSpeed = OriginalSpeed.Value NPC.Humanoid.JumpPower = OriginalJumpPower.Value game:GetService("Debris"):AddItem(OriginalSpeed,0) game:GetService("Debris"):AddItem(OriginalJumpPower,0) local NPCWeaponsCheck2 = NPC:GetChildren() for _, Weapons2 in ipairs(NPCWeaponsCheck2) do if Weapons2:IsA("Tool") then Weapons2.Parent = NPC end end end