Hello!
So I made this script where If a user purchases a gamepass, It will clone a upgraded version of a Item and delete the original Item and then adds a new weapon Into the folder "Melee". I want to modify the script so that only players with the gamepass will only get these
Gamepass script:
local GamePassID = 106120088 local MarketPlace = game:GetService("MarketplaceService") game:GetService("Players").PlayerAdded:Connect(function(Plr) local PlayerHasGamePass = MarketPlace:UserOwnsGamePassAsync(Plr.UserId,GamePassID) if PlayerHasGamePass then local GOLDSTICKP2W = game:GetService("ReplicatedStorage").Upgrades.Melee["Golden Stick"]:Clone() GOLDSTICKP2W.Parent = game:GetService("ReplicatedStorage").Melee local GoldTouch = game:GetService("ReplicatedStorage").Upgrades.Melee["The Golden Arm"]:Clone() GoldTouch.Parent = game:GetService("ReplicatedStorage").Melee game:GetService("ReplicatedStorage").Melee["50Hand"]:Destroy() end end)
Random Item Giver (Melee):
local RS = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Folder = RS:WaitForChild("Melee") -- Change the "Folder" if you change the folder name in Replicated Storage local function onCharacterAdded(character) local Tools = Folder:GetChildren() local ToolsTable = Tools local chosenTools = {} repeat local selectedIndex = math.random(1, #ToolsTable) table.insert(chosenTools, ToolsTable[selectedIndex]) table.remove(ToolsTable, selectedIndex) until #chosenTools >= 1 -- Numbers of tools going to give local plr = Players:GetPlayerFromCharacter(character) for i,v in pairs(chosenTools) do Folder:FindFirstChild(v.Name):Clone().Parent = plr.Backpack end end local function onAdded(player) player.CharacterAdded:Connect(onCharacterAdded) -- Triggers when the player spawns or respawns end Players.PlayerAdded:Connect(onAdded)