Hello Developers!
As the title says, below this text Is a script, the script shoots out a bullet which deals damage on contact, the problem however Is that I want to learn how to make bullets shoot where the player Is facing
local Tool = script.Parent Tool.RemoteEvent.OnServerEvent:Connect(function() local Ball = Instance.new("Part",game.Workspace) local CanDamage = true game:GetService("Debris"):AddItem(Ball,3) Ball.Position = Tool.Handle.Position Ball.Orientation = Tool.Parent.Torso.Orientation Ball.Size = Vector3.new(1.02, 1.02, 1.02) Ball.CastShadow = false Ball.Anchored = false Ball.Material = Enum.Material.Grass Ball.Shape = Enum.PartType.Ball Tool.Handle.Fire:Play() Tool.Handle.Attachment.Fire.Enabled = true Tool.Handle.Attachment.PointLight.Enabled = true Ball.Touched:Connect(function(hit) local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if Player then local player1 = game.Players:GetPlayerFromCharacter(hit.Parent) local player2 = game.Players:GetPlayerFromCharacter(Tool.Parent) if (player1 ~= nil) and (player2 ~= nil) then local humanoid = (player1.Character or player1.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid") if (player1.TeamColor ~= player2.TeamColor) then if (humanoid ~= nil) and CanDamage == true then humanoid:TakeDamage(15) CanDamage = false end end end elseif not Player then local humanoid = hit.Parent:WaitForChild("Humanoid") if humanoid and CanDamage == true then humanoid:TakeDamage(15) CanDamage = false end end end) local KnockBack = Instance.new("VectorForce") local Attachment = Instance.new("Attachment") KnockBack.Parent = Ball Attachment.Parent = Ball KnockBack.Attachment0 = Attachment KnockBack.ApplyAtCenterOfMass = true KnockBack.Force = Vector3.new(0,300,-6000) game:GetService("Debris"):AddItem(KnockBack,.05) game:GetService("Debris"):AddItem(Attachment,.05) wait(0.1) Tool.Handle.Attachment.Fire.Enabled = false Tool.Handle.Attachment.PointLight.Enabled = false end)
You can find the direction an object is facing using LookVector.
local DirectionPlayerIsFacing = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector
This would give a vector3 value that is 1 stud in front of the player, relative to the player.