My killstreak script wont work
local Player = game.Players.LocalPlayer Player.Killstreak.Changed:connect(function() if Player.Killstreak.Value >= 1 then game.ReplicatedStorage.AC130:Clone().Parent = Player.Backpack end end)
The free model leader board I used is
print("LinkedLeaderboard script version 5.00 loaded") stands = {} CTF_mode = false function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("WOs") local row = stats:findFirstChild("Streak") deaths.Value = deaths.Value + 1 row.Value = 0 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("XP") local row = stats:findFirstChild("Streak") if killer ~= player then kills.Value = kills.Value + 100 + row.Value wait(0.2) row.Value = row.Value + 1 else kills.Value = kills.Value - 1 end end end end ----------------------------------------------- function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end function onPlayerEntered(newPlayer) if CTF_mode == true then local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "XP" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "WOs" deaths.Value = 0 local captures = Instance.new("IntValue") captures.Name = "Caps" captures.Value = 0 local row = Instance.new("IntValue") row.Name = "Streak" row.Value = 0 kills.Parent = stats deaths.Parent = stats captures.Parent = stats row.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer else local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "XP" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "WOs" deaths.Value = 0 local row = Instance.new("IntValue") row.Name = "Streak" row.Value = 0 kills.Parent = stats deaths.Parent = stats row.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end end function onCaptureScored(player) local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Caps") if caps == nil then return end caps.Value = caps.Value + 1 local h = player:findFirstChild("humanoid") h.MaxHealth = (h.MaxHealth * caps.Value) + 100 end findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)
I suggest that you should learn how to make your own leaderboard in the future (it isn't quite hard). You didn't give us any error, but from looking at the script you are looking a value inside the player that doesn't exist (Killstreak). You can fix it by using the code below, but the reason why it wouldn't work is because you must access the "leaderstats" then the "Killstreak" and you should really be going for "Streak" instead of "Killstreak".
repeat wait() Player = game.Players.LocalPlayer until (Player) and (Player.Character) --Make sure that we don't cause any errors Player:WaitForChild("leaderstats").Streak.Changed:connect(function() --wait for leaderstats if Player.leaderstats.Streak.Value >= 1 then --if Streak is larger than or equal to 1 then game.ReplicatedStorage.AC130:Clone().Parent = Player.Backpack end end)
If this works then consider it the answer and mark it as the answer!