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# Attempt to call a nil value even though value exists?

I am replacing the default Animate script with a new one. I have new animations as well. The problem is that when I try to Load the animations, the LocalScript says attempt to call a nil value. This roughly what it looks like. Here is the script:

-- Loaded Animations

end


Just so you know, Animator is defined.

Any Ideas?

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imKirda 4428
13 days ago
Edited 13 days ago
-- Function to load animation
end