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For some reason, my weapon keeps deflecting the attack, meaning It will attack you only (?)

Asked by 14 days ago

Hello! I have a Issue

So this script you see below Is for a fishing rod, basically, I've modify the script so that It won't attack people from your team, for some reason however, If you attack a player from the opposite team, the attack will deflect and damage you Instead, for example, Player1 Is In red team while Player2 Is In blue team, Player1 got a knife, If Player1 tries to stab Player2, Player2 will be fine as the weapon deflects the attack and Player1 gets damage Instead

script:

local Tool = script.Parent
local Animation = Tool.Animation
local CanDamage = false

Tool.RemoteEvent.OnServerEvent:Connect(function()
    Tool.Sounds.Woosh:Play()
    local Swing = Tool.Parent.Humanoid:WaitForChild("Animator"):LoadAnimation(Tool.Animation)
    Swing:Play()
    CanDamage = true
    Tool.HitBox.Touched:Connect(function(hit)
        local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
        if Player then
            local player1 = game.Players:GetPlayerFromCharacter(hit.Parent)
            local player2 = game.Players:GetPlayerFromCharacter(Tool.Parent)

            if (player1 ~= nil) and (player2 ~= nil) then
                local humanoid = (player2.Character or player2.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid")

                if (player1.TeamColor ~= player2.TeamColor) then
                    if (humanoid ~= nil) and CanDamage == true then
                        Tool.Sounds.Impact:Play()
                        local GodOw = Tool.Sounds["God Damn"]:Clone()
                        game:GetService("Debris"):AddItem(GodOw,2)
                        GodOw.Parent = humanoid.Parent.Torso
                        GodOw:Play()
                        humanoid:TakeDamage(35)
                        local Weld = Instance.new("Weld",humanoid.Parent.Torso)
                        game:GetService("Debris"):AddItem(Weld,0.3)
                        Weld.Part0 = humanoid.Parent.Torso
                        Weld.Part1 = Tool.HitBox
                        CanDamage = false
                        humanoid.PlatformStand = true
                        wait(1)
                        humanoid.PlatformStand = false
                    end
                end
            end
        elseif not Player then
            local humanoid = hit.Parent:WaitForChild("Humanoid")
            if humanoid ~= Tool.Parent.Humanoid and CanDamage == true then
                Tool.Sounds.Impact:Play()
                local GodOw = Tool.Sounds["God Damn"]:Clone()
                game:GetService("Debris"):AddItem(GodOw,2)
                GodOw.Parent = humanoid.Parent.Torso
                GodOw:Play()
                humanoid:TakeDamage(35)
                local Weld = Instance.new("Weld",humanoid.Parent.Torso)
                game:GetService("Debris"):AddItem(Weld,0.3)
                Weld.Part0 = humanoid.Parent.Torso
                Weld.Part1 = Tool.HitBox
                CanDamage = false
                humanoid.PlatformStand = true
                wait(1)
                humanoid.PlatformStand = false
            end
        end
    end)
    wait(1.3)
    CanDamage = false
end)

--[[ Original Damage Script
Tool.HitBox.Touched:Connect(function(hit)
        local humanoid = hit.Parent:WaitForChild("Humanoid")
        if humanoid ~= Tool.Parent.Humanoid and CanDamage == true then
            Tool.Sounds.Impact:Play()
            local GodOw = Tool.Sounds["God Damn"]:Clone()
            game:GetService("Debris"):AddItem(GodOw,2)
            GodOw.Parent = humanoid.Parent.Torso
            GodOw:Play()
            humanoid:TakeDamage(35)
            local Weld = Instance.new("Weld",humanoid.Parent.Torso)
            game:GetService("Debris"):AddItem(Weld,0.3)
            Weld.Part0 = humanoid.Parent.Torso
            Weld.Part1 = Tool.HitBox
            CanDamage = false
            humanoid.PlatformStand = true
            wait(1)
            humanoid.PlatformStand = false
        end
    end)
]]

1 answer

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1
Answered by 13 days ago
Edited 13 days ago

I just started looking at your script and I already noticed a problem. In line 17, you chose your (player 2) humanoid instead of player 1's. Copy this whole code, paste into your script and it should work.

local Tool = script.Parent
local Animation = Tool.Animation
local CanDamage = false

Tool.RemoteEvent.OnServerEvent:Connect(function()
Tool.Sounds.Woosh:Play()
local Swing = Tool.Parent.Humanoid:WaitForChild("Animator"):LoadAnimation(Tool.Animation)
Swing:Play()
CanDamage = true
Tool.HitBox.Touched:Connect(function(hit)
    local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
    if Player then
        local player1 = game.Players:GetPlayerFromCharacter(hit.Parent)
        local player2 = game.Players:GetPlayerFromCharacter(Tool.Parent)

        if (player1 ~= nil) and (player2 ~= nil) then
            local humanoid = (playe1.Character or player1.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid")

            if (player1.TeamColor ~= player2.TeamColor) then
                if (humanoid ~= nil) and CanDamage == true then
                    Tool.Sounds.Impact:Play()
                    local GodOw = Tool.Sounds:FindFirstChild("God Damn"):Clone()
                    game:GetService("Debris"):AddItem(GodOw,2)
                    GodOw.Parent = humanoid.Parent.Torso
                    GodOw:Play()
                    humanoid:TakeDamage(35)
                    local Weld = Instance.new("Weld",humanoid.Parent.Torso)
                    game:GetService("Debris"):AddItem(Weld,0.3)
                    Weld.Part0 = humanoid.Parent.Torso
                    Weld.Part1 = Tool.HitBox
                    CanDamage = false
                                humanoid.PlatformStand = true
                    task.wait(1)
                    humanoid.PlatformStand = false
                end
            end
        end
    elseif not Player then
        local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")
        if humanoid ~= Tool.Parent.Humanoid and CanDamage == true then
                Tool.Sounds.Impact:Play()
                local GodOw = Tool.Sounds:FindFirstChild("God Damn"):Clone()
                game:GetService("Debris"):AddItem(GodOw,2)
                GodOw.Parent = humanoid.Parent.Torso
                GodOw:Play()
                humanoid:TakeDamage(35)
                local Weld = Instance.new("Weld",humanoid.Parent.Torso)
                game:GetService("Debris"):AddItem(Weld,0.3)
                Weld.Part0 = humanoid.Parent.Torso
                Weld.Part1 = Tool.HitBox
                CanDamage = false
                humanoid.PlatformStand = true
                task.wait(1)
                humanoid.PlatformStand = false
            end
        end
    end)
    task.wait(1.3)
    CanDamage = false
end)

--[[ Original Damage Script
Tool.HitBox.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")
    if humanoid ~= Tool.Parent.Humanoid and CanDamage == true then
        Tool.Sounds.Impact:Play()
        local GodOw = Tool.Sounds:FindFirstChild("God Damn"):Clone()
        game:GetService("Debris"):AddItem(GodOw,2)
        GodOw.Parent = humanoid.Parent.Torso
        GodOw:Play()
        humanoid:TakeDamage(35)
        local Weld = Instance.new("Weld",humanoid.Parent.Torso)
        game:GetService("Debris"):AddItem(Weld,0.3)
        Weld.Part0 = humanoid.Parent.Torso
        Weld.Part1 = Tool.HitBox
        CanDamage = false
        humanoid.PlatformStand = true
        task.wait(1)
        humanoid.PlatformStand = false
    end
end)
]]
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