It is a simple question but I am unable to fine answer. For reference, I have two local scripts, one to enable/disable the other and the other is the script that actually does things. In my case, I have an X-Ray vision type thing but what I want to do is make it so that I can enable and disable it by running the script to enable/disable it if that makes sense? I know I need to use Remote Events and that but I do not know how to integrate it. This is the enable/disable script:
local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(inp, processed) if processed then return end if inp.KeyCode == Enum.KeyCode.F then script.Parent["EyeOfX-RayVision"].Enabled = true end end) uis.InputEnded:Connect(function(inp) if inp.KeyCode == Enum.KeyCode.F then script.Parent["EyeOfX-RayVision"].Enabled = false end end)
All help would be appreciated.
Sadly, you cannot re-run the script once you re-enabled it. Instead, put the script inside the "enable/disable" script and make that script a function/thread.
For example: you have script 1 and 2. Script 1 prints "hi" in the Output every second, meanwhile Script 2 enables/disables Script 1 in order to play and stop the loop multiple times. Here's the thing: it doesn't work like that. You have to make Script 1 a function/thread inside Script 2 then run it.
--Script 1 while task.wait(1) do print("hi") --prints hi every 1 second end --Script 2 local Script1 = workspace.Script1 while task.wait(5) do Script1.Enabled = not Script1.Enabled --toggles Script1.Enabled true/false every 5 second end
--Script 2 local Script1 = coroutine.create(function() --creates a function/thread copy of Script 1 while task.wait(1) do print("hi") end end) coroutine.resume(Script1) -- "enables" it while task.wait(5) do local status = coroutine.status(Script1) -- gets its status as a string if status == "running" then -- if Script1 is "enabled" coroutine.close(Script1) -- this sets the thread status to dead or "disabled" elseif status == "dead" then -- if Script1 is "disabled" Script1 = coroutine.create(function() -- creates a new one while task.wait(1) do print("hi") end end) coroutine.resume(Script1) -- "re-enables" it end end
Note: This is just an example. Don't copy-and-paste it directly to your script or it will error. Do this method on your own.
Hope this helped!