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Npc That When Out Of Range Goes Back to Starting Point?

Asked by
Dxv_ne 7
18 days ago
Edited 17 days ago

Working on a one piece game And wanna know How can i make a npc where it chases you than if your out of range it goes back to its starting position heres my script so far :

local list = game.Workspace:children() local torso = nil local dist = 10 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2:IsA("Model")) and (temp2 ~= script.Parent) and (players:GetPlayerFromCharacter(temp2)) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(math.random(1,5)) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end
end print("Works")

Please put this into a lua block so we can read it and help you Puppy_lovertheawsome 32 — 17d

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