player=game.Workspace.Name player.Torso.Anchored=true
Trying to Anchore a player's torso.. I'm not quite sure how though. New at Players and findFirstChild so don't judge D: Sorry for the stupid question.
To reply to the other post, LocalScripts don't run in Workspace.
The problem with your code is that your avatar's name isn't 'Name'.
The dot, .
, will search for a child or a property.
If there is both a child and a property with the same name, it will go to the property.
Since Workspace (and all other objects) have a Name
property,
game.Workspace.Name
will literally return the string "Workspace".
To find a character in Workspace, using your method, you must know the character's Name, so you can search for that character via a dot.
game.Workspace.Perci1
To anchor every player's torso, regardless of their name, we can use a LocalScript. However, that LocalScript must be placed inside StarterGui, so that it will later be cloned into every player's PlayerGui. LocalScripts only run inside a Player or a Character.
repeat wait() until game.Players.LocalPlayer.Character ~= nil game.Players.LocalPlayer.Character:WaitForChild("Torso").Anchored = true
Remember that server scripts cannot use the LocalPlayer property of Players. This is because server scripts run on the server, while LocalScripts run on your computer. This allows them to access which Player's computer they are running on, letting game.Players.LocalPlayer
to work.
WaitForChild()
simply delays the script until the Torso exists, in case it's not loaded yet. The repeat
loop will delay the script until the Character exists.
These two things may not always be necessary but will help prevent errors.