So I just wanted some clarification on StreamingEnabled is that basically
The server has everything loaded and the client does not
Basically in simple terms
But I was wondering how this made any sense because if the server lags and has like 1 million parts in a server
the client will obviously lag too
Even if the client does NOT have the 1 million parts downloaded into their workspace
Correct???
This is what I wanted some clarification on.
Will the client still lag when the server has 1 million parts inside of the server but the client has not downloaded it yet?
or will the server just crash
THIS LOGIC makes sense because
technically when the server crashes the client crashes also.
Just because the client has not downloaded any content does not mean they are seperate from the server
meaning they dont crash while the server does
or am I thinking about this the wrong way?
So basically the main question here is With streaming enabled on when the server crashes will the client still be playing the game
Basically to test this
Server Script
for i = 1,100000000000000000 do local Part = Instance.new("Part,workspace) end
Local Script
workspace.ChildAdded:Connect(function(Child) Child:Destroy() end)