I set up a basic shop system so you can buy guns off a terrible looking menu. but for some reason when the gun is cloned all the scripts break any idea what the problem is?
Script:
local weapon = game.Workspace.C7A2 local plr = game.Players.LocalPlayer local sus = plr:WaitForChild("leaderstats") local creds = sus:WaitForChild("Credits") local CredsAmount = 250 local meanie = script.Parent["Half Life Scientist Fear: No I dont Want to Die!"] local nice = script.Parent.Money script.Parent.MouseButton1Down:Connect(function() if creds.Value >= CredsAmount then local Dupelicate = weapon:Clone() creds.Value = creds.Value - CredsAmount Dupelicate.Parent = plr.Backpack script.Parent.Parent.Parent.Enabled = false nice:Play() end if creds.Value <= CredsAmount then script.Parent.Text = "bruh get your poor ah outta hereee" wait(2) script.Parent.Text = "Buy C7A2 250$" if math.random(1, 6) == 1 then meanie:Play() end end
end)