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How to have the ammo not duplicate per players ?

Asked by 2 years ago

Hey so as the title says i need to fix this script i know it is a little bit messy and its a big one but i really need help, basically everytime when you shoot/fart it - 1 ammo but when some players join like lets say its 4 total players it will - 4 ammo not 1 for the player why is it that.

Local Script

local remoteEvent = game.ReplicatedStorage:WaitForChild("FartEvent")
local input = game:GetService("UserInputService")

local debounce = false

local equiped = false

local ui = script.Parent:WaitForChild("FartUi"):Clone()

local plr = game.Players.LocalPlayer
local plrGui = plr:WaitForChild("PlayerGui")

local ammoleft = plr:WaitForChild("Farts")
local rolls = plr:WaitForChild("Rolls")
local reloading = script.Parent:WaitForChild("Reloading")


script.Parent.Equipped:Connect(function()
    equiped = true
    ui.Parent = plrGui
end)

script.Parent.Unequipped:Connect(function()
    equiped = false
    ui.Parent = nil
end)

local function updateGui()
    if not reloading.Value then
        ui:WaitForChild("Bg").MainFarts.HowMuchLeft.Text = ammoleft.Value
        ui:WaitForChild("Bg").MainFarts.texthowleft.Text = "X" .. rolls.Value

        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 10"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 9"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 8"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 7"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 6"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 5"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 4"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 3"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 2"
        wait(1)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 1"
        wait(0.5)
        ui:WaitForChild("Timer").Text = "Butt Fart Timer: 0"
        ui:WaitForChild("Bg").MainFarts.HowMuchLeft.Text = "Reloading..."
        wait(1)
        ui:WaitForChild("Bg").MainFarts.HowMuchLeft.Text = ammoleft.Value
    end
end


local function toggleReload()
    if reloading.Value then
        ui:WaitForChild("Bg").MainFarts.HowMuchLeft.Text = "Reloading..."
    else
        ui:WaitForChild("Bg").MainFarts.HowMuchLeft.Text = ammoleft.Value
        ui:WaitForChild("Bg").MainFarts.texthowleft.Text = "X" .. rolls.Value
    end

    updateGui()
end

input.InputBegan:Connect(function(input, gameProcessedEvent)
    if gameProcessedEvent then return end
    if equiped == true then
        if input.KeyCode == Enum.KeyCode.F then
        if not debounce then
            debounce = true

                remoteEvent:FireServer(plr)
            wait(10)
            debounce = false
        end
            end
            end
end)

ammoleft:GetPropertyChangedSignal("Value"):Connect(updateGui)
rolls:GetPropertyChangedSignal("Value"):Connect(updateGui)

reloading:GetPropertyChangedSignal("Value"):Connect(toggleReload)

updateGui()

Server Script

local remoteEvent = game.ReplicatedStorage:WaitForChild("FartEvent")
local debris = game:GetService("Debris")

local CropEvent = game.ReplicatedStorage.Crop

local sound = script.Parent.FartSound

local debounce = false

local ammoleft = 0
local rolls = 0
local reloading = script.Parent.Parent:WaitForChild("Reloading")

local maxAmmo = 10



local function reload()
    if reloading.Value then return end

    if rolls.Value > 0 then
        rolls.Value -= 1
        reloading.Value = true
        task.wait(5)
        ammoleft.Value = maxAmmo
        reloading.Value = false
    else
        return
    end
end

remoteEvent.OnServerEvent:Connect(function(player)
    if ammoleft.Value > 0 and not reloading.Value then
    else
        reload()
    end
end)

remoteEvent.OnServerEvent:Connect(function(player)
    ammoleft = player:WaitForChild("Farts")
    rolls = player:WaitForChild("Rolls")
    if ammoleft.Value > 0 and not reloading.Value then
    if not debounce then
        debounce = true

        local hrp = player.Character:WaitForChild("HumanoidRootPart")

        local params = RaycastParams.new()
        params.FilterType = Enum.RaycastFilterType.Blacklist
        params.FilterDescendantsInstances = {player.Character}
        params.IgnoreWater = true

        local ray = workspace:Raycast(hrp.Position, -hrp.CFrame.LookVector*10,params)

        if ray and ray.Instance  then
            local playerHit = game.Players:GetPlayerFromCharacter(ray.Instance.Parent)
            if playerHit then
                playerHit.leadersta.Points.Value -= 5
                    player.leadersta.Points.Value += 5

                playerHit.Character.Humanoid.Health = 0
            end
        end
            if ray and ray.Instance and ray.Instance.Parent:FindFirstChild("NPC") then

                player.leadersta.Points.Value += 10
            end

        local Fart = game.ReplicatedStorage.Fart:Clone()
        Fart.Parent = game.Workspace
        Fart.Name = "FartClone"
        Fart.CFrame = player.Character:WaitForChild("LowerTorso").CFrame
        Fart.fartp:Emit(5)

        sound:Play()
        ammoleft.Value = ammoleft.Value - 1 
        debris:AddItem(Fart,2.5)

        wait(2.5)

            debounce = false
        end
        end
    end)

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