I thought that maybe I could get the forward vector of the character some how and then add a vector to that but I'm not sure how I would go about that. Anyone up to help me?
CFrames has RightVector just negative it and you get The LeftVector
local Range = 1000 local LeftVectorForRayCast = -(HumanoidRootPart.CFrame.RightVector)*1000 --Vector3 local RightVectorForRayCast = (HumanoidRootPart.CFrame.RightVector)*1000 --Vector3