I am just wondering how I could detect that. I am also wondering if that is possible inside of a local script in StarterPlayer > StarterCharacterScripts. I don't know if you want the code so I will just show it and note where I want it to be able to detect.
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 1 while true do local speed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed if speed > 0 then local Random = math.random(1,100) if Random < 99 then speed = speed + math.random(1,3) else speed = speed - speed end else --This is where I want it to detect (I only want it to be able to detect here) end wait(1) end
You can detect player touching like this:
local player = game.Players.LocalPlayer local character = player.Character detected = {} if character ~= nil then for _, part in pairs(character.HumanoidRootPart:GetTouchingParts()) do if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then if (detected[game.Players:GetPlayerFromCharacter(part.Parent)] == nil) and (part.Parent ~= character) then detected.insert((game.Players:GetPlayerFromCharacter(part.Parent) = true), #detected) print("Player touch detected: ", game.Players:GetPlayerFromCharacter(part.Parent)) end end end end
This code generates the table (detected), which contains a list of all players who are currently touching the player.