local ContextActionService = game:GetService("ContextActionService") local function handleAction(Action, State, _) if Action == Enum.KeyCode.B and State == Enum.UserInputState.End then end end ContextActionService:BindAction("Press B", handleAction, true, Enum.KeyCode.B) ContextActionService:SetDescription("Press B", "Emulates the letter B") ContextActionService:SetPosition("Press B", UDim2.new(0.455, 0, 0.043, 0)) ContextActionService:SetTitle("Press B", "B")
here is the code I have