I have a Tool called P90 it has an Idle Animation that loops until the P90 is unequipped.
Tool.Equipped:Connect(function () IdleAnim.Looped = true IdleAnim:Play() end) Tool.Unequipped:Connect(function () IdleAnim:Stop() end)
In case you are curious here is the link to the animation
Even though the Animation Priority
is set to Action4
the default running animation on Roblox overrides my Idle Animation. Link to video
Any Ideas?