What the heck? By the way, its not a problem with priority since that is the only animation playing on it
Here is the script playing the animation
local anim = script.Parent.Humanoid.Animator:LoadAnimation(game:GetService("ReplicatedStorage").Animations.PlayerImpaled) anim.Looped = true anim:Play()
Consider changing the Animation weight and/or Priority
anim.Priority = Enum.AnimationPriority.Action4 -- Change this if you want local weight = 9 -- Change this local fadeTime = 0.1001 -- This is optional anim:AdjustWeight(weight, fadeTime)
More info here.