Uhh so I have an autoclicker script, its like a switch ui. When it's on, it turns "AutoClick" to true, and if off = to false. I don't reall know what to do to make it automatically fire an event when its set to true, and how to stop it when its set to false.
This is what I have, what do I do? (last part of a script)
switch button: local TweenService = game:GetService("TweenService") local player = game.Players.LocalPlayer local RS = game.ReplicatedStorage local ClickedEvent = RS.Clicked local frame = script.Parent.Parent local button = script.Parent local onPosition = UDim2.new(0, 0,0, 0) local onColor = Color3.new(0.298039, 0.615686, 0.223529) local offPosition = UDim2.new(0.519, 0,0, 0) local offColor = Color3.new(0.541176, 0, 0) local debounce = false local waitTime = 0.5 function toggleButton() local function toggleOn() if debounce then return end debounce = true player:WaitForChild("AutoClick").Value = true frame:SetAttribute('enabled', true) TweenService:Create(button, TweenInfo.new(waitTime, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut), {Position = onPosition}):Play() TweenService:Create(button, TweenInfo.new(waitTime, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut), {BackgroundColor3 = onColor}):Play() task.wait(waitTime) debounce = false end local function toggleOff() if debounce then return end debounce = true player:WaitForChild("AutoClick").Value = false frame:SetAttribute('enabled', false) TweenService:Create(button, TweenInfo.new(waitTime, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut), {Position = offPosition}):Play() TweenService:Create(button, TweenInfo.new(waitTime, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut), {BackgroundColor3 = offColor}):Play() task.wait(waitTime) debounce = false end if frame:GetAttribute('enabled') then toggleOff() else toggleOn() end end button.MouseButton1Click:Connect(toggleButton) frame.MouseButton1Click:Connect(toggleButton)
And this is the serverscript to gain clicks:
local RS = game:GetService("ReplicatedStorage") local ClickedEvent = RS:WaitForChild("Clicked") ClickedEvent.OnServerEvent:Connect(function(player) local leaderstats = player:WaitForChild("leaderstats") local jumpPower = leaderstats:WaitForChild("JumpPower") jumpPower.Value = jumpPower.Value + 0.2 end)
This might help. Your going need to you an if
statement. Example this probably would need to be customize to work for you.
if Autoclick == true then --put your remote event firing here
Also if autoclick isn't true it won't fire the event. This should work. Hope this helps!! (Updated) This could help Devforum
Thanks! I fixed it by doing this:
player:WaitForChild("AutoClick"):GetPropertyChangedSignal("Value"):Connect(function() if player:WaitForChild("AutoClick").Value == true then print("start clicking!") repeat wait(0.2) ClickedEvent:FireServer(player) until player:WaitForChild("AutoClick").Value == false end end)