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Finding out how far a GUI from InputBegan has been dragged?

Asked by 1 year ago
Edited 1 year ago

So I have been having trouble finding out how far a GUI button has been dragged

Here's what I tried to do

local ImageButton = script.Parent.ImageButton
local UserInputService = game:GetService("UserInputService")

ImageButton.InputBegan:Connect(function(InputObject)


    print(  UserInputService:GetMouseLocation())    

    print(InputObject.Position)

end)




UserInputService.InputBegan:Connect(function(InputObject)
    print(InputObject.Position)
end)

All of these print different positions which makes it very difficult to track how far a GUI has been dragged

I was planning on using UserInputService's InputChanged for this

Does anyone know how I can figure out how far a GUI has been dragged?


UserInputService.InputChanged:Connect(function(InputObject) -- Planned on Minusing from the InputBegan position to see how far it was but Input Began won't return reliable positions end)

Also I know I am being a bit needy

BUT I DO NOT WANT ANY ANSWERS USING 1. A while True Do loop 2. :GetMouseLocation()

:GetMouseLocation() has an big issue with it's offset difference in Mobile and PC meaning

A PC position will be accurate however a Mobile has an

Offset which makes it so that it's innacurate

I don't know why

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Gui Inset prob ask xap :) for more Puppynniko 1059 — 1y
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also idk what you meant about how far a "GUI has been dragged?' Puppynniko 1059 — 1y
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Anyways I fixed the issue by using GetMouseLocation() but what I was referring to when I said "GUI Has been dragged was" how far the mouse has been dragged since ImageButton.InputBegan's Position Overseer_Prince 188 — 1y

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