local plr = game.Players.LocalPlayers if plr.Killstreak.Value >1 then local p = game.Lighting.AC130:clone() p.Parent = plr.Backpack end
I can't find what seems to be the problem
How about checking every time it changes?
LOCALSCRIPT
local Player = game.Players.LocalPlayer --Not Plural Player.Killstreak.Changed:connect(function() if Player.Killstreak.Value >= 3 then --Checks if your killstreak is bigger or equal to 3 game.ReplicatedStorage.AC130:Clone().Parent = Player.Backpack end end) --[[I prefer ReplicatedStorage to Lighting since it's newer and probably better. Consider moving the AC130 to ReplicatedStorage]]--