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[SOLVED] How to set leaderstat value constantly as a client's gravity?

Asked by
BIGM_7 4
2 years ago
Edited by imKirda 2 years ago

Hello Viewers, I'm trying to create a game where after a second gravity goes down by 1, with this I also created values to try and show each player's gravity, however upon testing my script and spending hours trying to fix it, nothing worked, sorry if I don't provide enough information but any help is appreciated.

Thanks for your help!

Script: (Local) game.StarterPlayer.StarterPlayerScripts

game.Workspace.Gravity = 500
local leaderstats = game.ReplicatedStorage.leaderstats
local plr = game.Players.LocalPlayer
while wait(1) do
    local gravity = game.Workspace.Gravity
    game.Workspace.Gravity = game.Workspace.Gravity -1
    leaderstats:FireServer(plr, gravity)
end

ServerScriptService

local leaderstats = game.ReplicatedStorage.leaderstats

leaderstats.OnServerEvent:Connect(function(plr, gravity)
    if plr:FindFirstChild("leaderstats") then
        while wait(1) do
            plr.leaderstats.Gravity.Value = gravity
            end
    end
end)
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leaderstats:FireServer(gravity) instead of leaderstats:FireServer(plr, gravity), when you are using :FireServer, it's obvious to a LocalScript that LocalPlayer is the one who's firing the event imKirda 4491 — 2y
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and in the ServerScriptService script remove line 5 and 7 (the while wait loop), you :FireServer every second, meaning it will update the leaderstats once every second... imKirda 4491 — 2y
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...if you will add another loop in the server script, it will start a loop every time you :FireServer, so every second it will start a loop which will update leaderstats every second, after 10 seconds that's 10 loops created, after 20 seconds that's 20, in the end there will be ... imKirda 4491 — 2y
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... so many while wait(1) loops in the server script that it will lag like gta 6 or smth imKirda 4491 — 2y
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Thanks! It works amazingly now BIGM_7 4 — 2y

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