Hello!
I am making a script where when you click with a certain tool equipped It summons a gaster blaster that face depending on where you are and then It shoots a laser, the problem Is the laser, the laser simply refuses for It to extend, however I want the laser to extend on one face which Is where the blaster Is facing
What I mean Is that I want the laser to extend like this:
[0------]
Not like:
[---0---]
But the laser refuses to extend, just simply moving a bit
Script:
local Tool = script.Parent Tool.RemoteEvent.OnServerEvent:Connect(function() local GastGun = game:GetService("ReplicatedStorage").VisualEffectMesh["Gast Gun"]:Clone() game:GetService("Debris"):AddItem(GastGun,5) GastGun.Parent = game.Workspace GastGun.Position = Tool.Parent.Torso.Position GastGun.Orientation = Tool.Parent.Torso.Orientation GastGun.Transparency = 1 local TweenProperties = { CFrame = GastGun.CFrame + (GastGun.CFrame.LookVector*5), Transparency = 0 } local Tweeninfo = TweenInfo.new( 1, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 ) local Tween = game:GetService("TweenService"):Create(GastGun,Tweeninfo,TweenProperties) Tween:Play() Tool.Parent.Sounds.OhGodNo:Play() wait(0.469) local DeltaSize = 9 local LASER = game:GetService("ReplicatedStorage").VisualEffectMesh["Lazer"]:Clone() game:GetService("Debris"):AddItem(LASER,5) Tool.Parent.Sounds.Death:Play() LASER.Parent = game.Workspace LASER.Position = GastGun.Position LASER.Orientation = GastGun.Orientation local LaserProperties = { Size = LASER.Size + Vector3.FromAxis(Enum.Axis.X)*DeltaSize, Position = LASER.Position + Vector3.FromNormalId(Enum.NormalId.Front)*DeltaSize/2 } local Tweeninfo = TweenInfo.new( 1, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0 ) local Tween = game:GetService("TweenService"):Create(LASER,Tweeninfo,TweenProperties) Tween:Play() LASER.Touched:Connect(function(hit) local humanoid = hit.Parent:WaitForChild("Humanoid") if humanoid ~= Tool.Parent.Humanoid then humanoid:TakeDamage(math.random(10,50)) wait(0.1) end end) end)
Some CFrame Magic
local Goal = { Size = Part.Size + Vector3.new(5, 0, 0), CFrame = Part.CFrame * CFrame.new(5/2, 0, 0) }