local KeyCode = Enum.KeyCode.F local HoverId = "rbxassetid://11272121738" local FlyAnimId = "rbxassetid://11272745864" local WindSoundEnabled = true local BodyVelocity = script:WaitForChild("BodyVelocity"):Clone() local v3 = script.BodyGyro:Clone() local Character = script.Parent local Humanoid = Character:FindFirstChild("Humanoid") or Character:WaitForChild("Humanoid") BodyVelocity.Parent = Character v3.Parent = Character local Hover = Instance.new("Animation") Hover.AnimationId = HoverId local Fly = Instance.new("Animation") Fly.AnimationId = FlyAnimId local Sound1 = Instance.new("Sound", Character.HumanoidRootPart) Sound1.SoundId = "rbxassetid://3308152153" Sound1.Name = "Sound1" if WindSoundEnabled == false then Sound1.Volume = 0 end local v10 = Humanoid.Animator:LoadAnimation(Hover) local v11 = Humanoid.Animator:LoadAnimation(Fly) local Camera = game.Workspace.Camera local function u2() if Humanoid.MoveDirection == Vector3.new(0, 0, 0) then return Humanoid.MoveDirection end local v12 = (Camera.CFrame * CFrame.new((CFrame.new(Camera.CFrame.p, Camera.CFrame.p + Vector3.new(Camera.CFrame.lookVector.x, 0, Camera.CFrame.lookVector.z)):VectorToObjectSpace(Humanoid.MoveDirection)))).p - Camera.CFrame.p; if v12 == Vector3.new() then return v12 end return v12.unit end local Flymoving = script.Flymoving local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") local Flying = false game:GetService("RunService").RenderStepped:Connect(function() if script.Parent == Character then if Flying == true then Humanoid:ChangeState(2) v3.CFrame = game.Workspace.Camera.CFrame if u2() == Vector3.new(0, 0, 0) then Flymoving.Value = false else Flymoving.Value = true end TweenService:Create(BodyVelocity, TweenInfo.new(0.3), {Velocity = u2() * 55}):Play() end end end) Flymoving.Changed:Connect(function(p1) if p1 == true then TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 100}):Play() v10:Stop() Sound1:Play() v11:Play() return end if p1 == false then TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 70}):Play() v11:Stop() Sound1:Stop() v10:Play() end end) local xractivated = false UIS.InputBegan:Connect(function(key, gameProcessed) if gameProcessed then return end if key.KeyCode == KeyCode then if Flying == false then Flying = true if Character:FindFirstChild("HumanoidRootPart") then v10:Play(0.1, 1, 1) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false) Character.HumanoidRootPart.Running.Volume = 0 Humanoid:ChangeState(1) BodyVelocity.Parent = Character.HumanoidRootPart v3.Parent = Character.HumanoidRootPart end else Flying = false Flymoving.Value = false Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, true) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, true) Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true) Character.HumanoidRootPart.Running.Volume = 0.65 Humanoid:ChangeState(8) BodyVelocity.Parent = Character v3.Parent = Character v10:Stop() v11:Stop() end end end)
You can use
ParticleEmitter:Emit(<amount>)
to make a particle emitter emit a certain amount of particles, but you can use
ParticleEmitter.Enabled = true
If you want it to stay on, if that is what you are asking.