I want to make my NPC drop coins when you click him but I cant figure out how. Can you help?
I would probably start by making a part inside the NPC model thats about the size of the NPC (A hitbox), turning off CanCollide and making it transparent, then adding a weldconstraint in the model and welding the part to the humanoidrootpart so it sticks to the NPC without it falling out
After that i'd add a clickdetector inside the hitbox part and also a server script.
Add coin model in serverstorage
Inside the coin model add a clickdetector and add a server script inside the coin
Script inside hitbox part:
local coin = game.ServerStorage:WaitForChild("Coin") -- You can change "Coin" to whatever the coin model is called script.Parent.ClickDetector.MouseClick:Connect(function() -- when the NPC's hitbox is clicked: print("Clicked") -- cloning the coin model and making it spawn by the NPC local coinclone = coin:Clone() coinclone.Parent = workspace coinclone.Anchored = true coinclone.Position = Vector3.new(script.Parent.Parent.HumanoidRootPart.X, script.Parent.Parent.HumanoidRootPart.Y, script.Parent.Parent.HumanoidRootPart.Z) coinclone.CanCollide = false end)
Script inside coin code:
script.Parent.ClickDetector.MouseClick:Connect(function(player) -- Add whatever you want to happen to the coin when you click it, could add some sounds, particles etc. script.Parent:Destroy() end)
I havent tested this out but it should work, let me know if you get any errors or need more help. Other than that, good luck!