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How do I clone a character for the client only? [ANSWERED]

Asked by 2 years ago
Edited 2 years ago

So I am working on a game that has a cutscene at the beginning. I made a script that waits for your character to load, then duplicates your character and puts it in a specific position. Then, when the cutscene happens, it shows your character.

This script works, but since it is a Server Script, if more than 1 person is playing the game, it will duplicate Both of your characters, causing it to look weird.

Here is the Server Script:

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function()
        local char = player.Character
        char.Archivable = true

        local newPlayer = char:Clone()
        newPlayer.Name = player.Name .. "Clone1"
        newPlayer.Parent = game.Workspace
        char.Archivable = false

        local foundShirt = player.Character:WaitForChild("Shirt")
        local foundPants = player.Character:WaitForChild("Pants")

        if not foundShirt then
            print("Could not find Player Shirt")
            local newShirt = Instance.new("Shirt", newPlayer)
            newShirt.Name = "Shirt"
            newShirt.ShirtTemplate = "http://www.roblox.com/asset/?id=8222415167"

        else if foundShirt then
                print("Player Shirt Found. Duplicating for Clone...")
                local shirtCloned = Instance.new("Shirt")
                shirtCloned.ShirtTemplate = foundShirt.ShirtTemplate
                shirtCloned.Parent = newPlayer
                shirtCloned.Name = "Shirt"
            end
        end

        wait(0.5)

        if not foundPants then
            print("No Pants Found. Creating Default Replacement Pants...")
            local newPants = Instance.new("Pants", newPlayer)
            newPants.Name = "Pants"
            newPants.PantsTemplate = "http://www.roblox.com/asset/?id=6476430965"

        else if foundPants then
                print("Pants Found. Duplicating for Clone...")
                local pantsCloned = Instance.new("Pants")
                pantsCloned.PantsTemplate = foundPants.PantsTemplate
                pantsCloned.Parent = newPlayer
                pantsCloned.Name = "Shirt"
            end
        end

        print("Successfully cloned or replaced Player Clothing. Moving on with the script...")

        wait(0.5)

        newPlayer.Head:Destroy()

        wait(1)

        newPlayer.UpperTorso.Anchored = true
        newPlayer.UpperTorso.CFrame = CFrame.new(2.992, 3.696, -586.644)
        newPlayer.UpperTorso.Orientation = Vector3.new(90, 180, 0)

        newPlayer.LowerTorso.CFrame = CFrame.new(2.992, 3.696, -585.644)
        newPlayer.LowerTorso.Anchored = true
        newPlayer.LowerTorso.Orientation = Vector3.new(90, 180, 0)

        newPlayer.RightUpperArm.CFrame = CFrame.new(1.358, 3.696, -586.806)
        newPlayer.RightUpperArm.Anchored = true
        newPlayer.RightUpperArm.Orientation = Vector3.new(90, 155, 0)

        newPlayer.RightLowerArm.CFrame = CFrame.new(1.107, 3.696, -586.269)
        newPlayer.RightLowerArm.Anchored = true
        newPlayer.RightLowerArm.Orientation = Vector3.new(90, 155, 0)

        newPlayer.RightHand.CFrame = CFrame.new(0.843, 3.696, -585.702)
        newPlayer.RightHand.Anchored = true
        newPlayer.RightHand.Orientation = Vector3.new(90, 155, 0)

        newPlayer.LeftUpperArm.CFrame = CFrame.new(4.714, 3.696, -586.718)
        newPlayer.LeftUpperArm.Anchored = true
        newPlayer.LeftUpperArm.Orientation = Vector3.new(90, -150, 0)

        newPlayer.LeftLowerArm.CFrame = CFrame.new(5.01, 3.696, -586.205)
        newPlayer.LeftLowerArm.Anchored = true
        newPlayer.LeftLowerArm.Orientation = Vector3.new(90, -150, 0)

        newPlayer.LeftHand.CFrame = CFrame.new(5.323, 3.696, -585.663)
        newPlayer.LeftHand.Anchored = true
        newPlayer.LeftHand.Orientation = Vector3.new(90, -150, 0)

        newPlayer.RightUpperLeg.CFrame = CFrame.new(2.492, 3.696, -585.023)
        newPlayer.RightUpperLeg.Anchored = true
        newPlayer.RightUpperLeg.Orientation = Vector3.new(90, 180, 0)

        newPlayer.RightLowerLeg.CFrame = CFrame.new(2.492, 3.696, -584.243)
        newPlayer.RightLowerLeg.Anchored = true
        newPlayer.RightLowerLeg.Orientation = Vector3.new(90, 180, 0)

        newPlayer.RightFoot.CFrame = CFrame.new(2.492, 3.696, -583.594)
        newPlayer.RightFoot.Anchored = true
        newPlayer.RightFoot.Orientation = Vector3.new(90, 180, 0)

        newPlayer.LeftUpperLeg.CFrame = CFrame.new(3.492, 3.696, -585.023)
        newPlayer.LeftUpperLeg.Anchored = true
        newPlayer.LeftUpperLeg.Orientation = Vector3.new(90, 180, 0)

        newPlayer.LeftLowerLeg.CFrame = CFrame.new(3.492, 3.696, -584.243)
        newPlayer.LeftLowerLeg.Anchored = true
        newPlayer.LeftLowerLeg.Orientation = Vector3.new(90, 180, 0)

        newPlayer.LeftFoot.CFrame = CFrame.new(3.492, 3.696, -583.594)
        newPlayer.LeftFoot.Anchored = true
        newPlayer.LeftFoot.Orientation = Vector3.new(90, 180, 0)

        newPlayer.HumanoidRootPart.Anchored = true
        newPlayer.HumanoidRootPart.CFrame = CFrame.new(3.078, 3.696, -586.444)
        newPlayer.HumanoidRootPart.Orientation = Vector3.new(90, 180, 0)

        wait(1)

        print("Finished Duplicating Player for Cutscene.")
    end)
end)

How would I make it so it only shows your character, and duplicates your character instead of duplicating and showing everybody's character at one time?

1 answer

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Answered by 2 years ago
Edited 2 years ago

Use a LocalScript to clone the players character, that way only the client will see his own character

Tho, if you don't wanna do that, you can clone all players characters in the server, then make a LocalScript that deletes all clones except the LocalPlayer's clone

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